Radiation modeling

This lesson explains the two Radiation simulation object types and how each defines radiative enclosures and affects radiation calculation efficiency.

This lesson may include hands-on exercises. Review the Discussion section for background information or click the button to proceed to the practical section.

Discussion

Thermal radiation is a mode of heat transfer that does not require a physical medium. It can occur in air, gas, or vacuum and it travels at the speed of light. Surfaces can emit, absorb, and reflect thermal radiation depending on their temperature, emissivity, and surrounding geometry.

​Radiation can be an important heat-transfer mechanism in gas turbine applications, particularly where components have large temperature differences and a direct line of sight. It is also important when convective heat transfer is reduced, such as during shutdown or low-flow operating conditions. ​Typical turbomachinery regions where radiation may be significant include:

  • Exhaust assemblies, where diffuser walls are hot and outer casings are relatively cool.
  • Turbine inlet regions, where flowpath components are exposed to combustion flames or other hot combustion hardware.

For two radiating surfaces, the net radiative heat transfer between the surfaces is computed as:


Radiation heat transfer diagram showing heat flow from a hotter surface to a cooler surface through thermal radiation between two parallel surfaces.

Where:

  • is the Stefan–Boltzmann constant.
  • and are the absolute temperatures of surfaces i and j.
  • and are the surface areas..
  • and are the surface emissivities.
  • is the radiation view factor from surface i to surface j.

Accurate radiation modeling requires both appropriate optical properties and reliable numerical methods for calculating radiative exchange.

Thermo-optical properties
Thermo-optical properties define how a surface emits, absorbs, reflects, and transmits radiation. These properties can be defined as gray, where values are independent of wavelength, or non-gray, where properties vary with wavelength, direction, or angle of incidence.

Simcenter 3D supports advanced thermo-optical modeling, including temperature-dependent emissivity, wavelength-dependent properties, and multiple optical property states. These capabilities are essential when modeling applications such as solar heating, multilayer insulation, or materials with strong spectral variation.

Modeling radiation in turbomachinery
Use the Simple Radiation to Environment on internal edges of 2D meshes to model radiation from hot components to a surrounding environment. The thermal solver uses the internal line treatment to compute the area from which radiation occurs.
Gas turbine cross-section showing plane-stress and axisymmetric mesh regions with simple radiation boundary conditions applied to external surfaces exposed to the environment.

Use Radiation to model radiation between surfaces in enclosures, where components exchange radiation with each other.


Gas turbine cavity model showing radiation heat transfer applied between internal cavity surfaces in the blade and disc region.

There are two types:

  • All Radiation to automatically detect enclosures based on element sides with defined thermo-optical properties. This option is suitable for models that form a single complete enclosure and do not require explicit modeling of radiation leaving the enclosure.
  • Enclosure Radiation to explicitly define physical enclosures. This approach improves efficiency by reducing the size of the radiation matrix.
Radiation methods
Several numerical methods are available to calculate view factors and radiative exchange, including:
  • Hemicube Rendering to compute the radiative view factors using radiosity algorithms in the computer’s graphic card, allowing for the quick and accurate calculation of shadowed view factors.
  • Deterministic to calculate view factors by iteratively selecting element pairs.
  • Monte Carlo that is a ray-casting or ray-tracing method used in many applications including the calculation of view factors.
  • GPU Computed View Factors to compute the radiative view factors. The thermal solver initially computes the blackbody view factors assuming the body is perfectly black. Then, it adjusts them to account for the actual surface properties, resulting in gray-body view factors.
  • GPU Computed Ray Tracing to perform ray tracing on the GPU to compute radiative conductances directly.

Each method provides a different balance between accuracy and computational cost. To better understand how to select a radiation computation method, use the following table.

Comparison parameters Hemicube Rendering Deterministic Monte Carlo GPU Computed View Factors GPU Computed Ray Tracing
Computation device CPU CPU CPU GPU GPU
Supported thermo-optical properties Diffuse properties Diffuse, specular, and transmissive properties All Diffuse properties, ignores transmissivity and specular properties Diffuse, specular, and transmissive properties
Performance Fast Good

Competitive with Hemicube for planar surfaces

Slow for diffuse properties and large models

Competitive for specular and transmissive properties

Very fast Much faster than the Monte Carlo or deterministic methods, but slower than the GPU computed view factors method
View factor results Yes Yes Only when specified Yes No
Computation of radiative heat loads No

Only used to compute geometric view factors for diffuse reflections

Yes

Diffuse reflections calculated using geometric view factors

Yes

Direct computation

No Yes

Direct computation

Advantages Fast for large diffuse problems

Computes shadowed view factors quickly and accurately

High accuracy for complex radiation

Handles specular effects

Handles partial illumination of individual elements accurately

Handles complex models of diffuse reflection and transmission, through definition of BRDFs and scattering in participating media

Supports axisymmetric 2D edge radaition modeling

Extremely fast

Handles partial illumination of individual elements accurately

Very fast

Models complex physical effects of real surfaces including reflection, transmission, absorption, solar and IR properties

Accounts for specular and transparent effects

Disadvantages Assumes uniform illumination per element; less accurate for complex shading Computationally expensive, slower on large models Inefficient for large models, requires significant computational resources Cannot model real surfaces effects Computationally more expensive than GPU computed view factors

Hands-on material

To gain experience with the topics discussed here, complete the following:

Further learning