Card 4b - Multiple Node Generation
This optional card generates a matrix of nodes.
Parameters: KODE
, NA
, NB
,
NDA
, NDB
, DA1
,
DA2
, DA3
, DB1
,
DB2
, DB3
.
KODE
KODE
is the code GEN
(or -5) generates a matrix of
nodes.
NA, NB
NA
is the number of nodes in the A direction.
NB
is the number of nodes in the B direction.
NDA, NDB
NDA
is the node number increment in the A direction, which must be
≥0.
NDB
is the node number increment in the B direction, which must be
≥0.
DA1, DA2, DA3, DB1, DB2, DB3
DA1
, DA2
, DA3
are the (X, Y, Z) or
(R, ϕ, Z) or (R, θ, ϕ) increments for the generated nodes in the A direction.
DB1
, DB2
, DB3
are the (X, Y, Z) or
(R, ϕ, Z) or (R, θ, ϕ) increments for the generated nodes in the B direction
Code examples
Example 1 shows generation node from the starting point (1).

1 0 0 0
GEN 3 2 1 10 1 0 0 0 2 0
In a Cartesian coordinate system two cards Card 4a and Card 4b are equivalent to the following six Cards.
1 0 0 0
2 1 0 0
3 2 0 0
11 0 2 0
12 1 2 0
13 2 2 0
Example 2 shows two Cards Card 4a and Card 4b generate 6*3 nodes on the surface of a
cylinder of unit radius at increments of PHI = 60 degrees and Z = 1 in a cylindrical
coordinate system. Node numbers are incremented by 1
in the PHI
direction and by 10 in the Z direction.
1 1 0 0
GEN 6 3 1 10 0 60 0 0 0 1
Example 3 shows two Cards Card 4a and Card 4b generate in a spherical coordinate system30 nodes on the surface of a sphere of unit radius at increments of ϕ=60 and θ=30. Node numbers are incremented by 1 in the ϕ direction and by 10 in θ direction.
1 1 30 0
GEN 6 5 1 10 0 0 60 0 30 0
Notes
A Card 4b following a Card 4a generates a matrix of NA*NB nodes. The nodes start with the coordinates and number of the Card 4a node. It is possible to generate nodes on a rectangular flat plane, a polar flat plane, a cylinder, a cone, a sphere, or other complex shapes.